MEKAI Games Devlog

Read MEKAI Games devlogs about indie game development, Paper, Rock, Scissors, SHOOT! updates, Godot, hand-drawn art, and studio collaboration.

Update 1.3.0 is here

Rock, Paper, Scissors, SHOOT! Update 1.3.0 adds Fred's Room, Demonic and Divine Cards, new game modes, visual upgrades, and faster loading.

Endless Mode is coming

The next Rock, Paper, Scissors, SHOOT! update adds Endless Mode, a new boss with a dedicated mechanic, and a new set of demonic cards.

Update 1.1.0 is here

Rock, Paper, Scissors, SHOOT! Update 1.1.0 adds new boss items, smoother animations, a rebalanced economy, clearer feedback, and plenty of fixes.

Steam curators recommend the game

Independent Steam curators are starting to recommend MEKAI Games' hand-drawn Godot roguelite, with public quotes and verification links on Steam.

A hand-drawn roguelite

Meet Fred, choose a hand, face strange opponents, and turn a simple rule into a risky roguelite run.

What changes every run

Enemies, shops, cards, upgrades, and risky choices make every attempt different in MEKAI Games' hand-drawn roguelite.

Built with Godot

How MEKAI Games uses Godot to turn a simple hand game into a fast, readable PC roguelite.

From RPS to roguelite

The design rules behind enemies, upgrades, shops, cards, and risky runs in Paper, Rock, Scissors, Shoot!

Designing Fred's world

Why MEKAI Games uses hand-drawn characters, strange locations, and dark comedy to make every duel recognizable.