Built with Godot
How MEKAI Games uses Godot to turn a simple hand game into a fast, readable PC roguelite.
ยท Fabio Festa and Pietro Carnevale
A small rule needs a strong structure
Rock, paper, scissors is understood immediately. Our development challenge is not teaching the rule, but building enough tension, strategy, and surprise around it to sustain an entire run.
Godot gives us a compact workflow for connecting combat logic, enemy behavior, interface feedback, animation, shops, cards, and run progression without losing sight of that central rule.
Readable before complicated
Every new system must answer one question: can the player understand why a duel changed? Enemy powers, streaks, upgrades, and cards can add depth, but the result still needs to feel readable.
We prototype these interactions quickly, test them together, and remove ideas that create noise without creating a meaningful decision.
Building for PC and Steam
The game is being developed for PC, and its official Steam page is now live. The next phase is focused on improving the run, showing more real gameplay, and collecting useful player feedback.
Wishlist activity helps us understand whether the concept is reaching the right players, so every devlog will link directly to the Steam page.