Godot 4 tips and tutorials
Godot 4 tutorials with working GDScript: state machines, TileMapLayer, save systems, shaders, Tweens, particles, and exporting to Android, iOS, the web and Steam.

Godot 2D shaders: hit flash, outline and dissolve for sprites
Three canvas_item shaders for Godot 4.5 sprites: hit flash, outline and dissolve, with the code and captures rendered in the engine on isometric robots.
6 min read

Godot 4 state machine for a player: enum or nodes, with code
A Godot 4.5 player state machine written twice, as an enum and as nodes, with working GDScript, a transition table and a 359 tick trace that matches.
6 min read

8-direction isometric pixel art sprites in Godot 4: a practical guide
Use 8-direction isometric pixel art sprites in Godot 4: SpriteFrames naming, facing from the movement angle, crisp Nearest pixels, integer scaling and Y-sort.
8 min read

Godot iOS with AdMob and no tracking: fixing ITMS-91064
How we ship Godot 4.5 iOS games with AdMob and in-app purchases but no tracking, after ITMS-91064 Invalid Binary and a 2.1 rejection for a missing ATT prompt.
7 min read

Exporting a Godot 4 game to the web for itch.io
The Godot 4 web export settings we use for itch.io: threads off, no SharedArrayBuffer, Compatibility renderer, index.html, zipping, embed size and mobile.
8 min read

How we built a roguelite in Godot
A practical Godot architecture for short roguelite runs: scenes, Resources, signals, run state, deterministic randomness, saves, and content that remains easy to expand.
8 min read

Designing a card system in Godot
How to design a data-driven Godot card system with reusable Resources, clear triggers, effect resolution, stacking rules, weighted offers, and practical tests.
8 min read

Optimizing loading times in Godot
A practical Godot performance workflow: measure first, profile CPU and VRAM, reduce startup work, load scenes in the background, cache shared assets, and test exported builds.
8 min read

Built with Godot
How MEKAI Games uses Godot to turn a simple hand game into a fast, readable PC roguelite.
4 min read