Devlog
Blender tips for game assets
Blender guides for game artists: low poly modeling, UV unwrapping, baking, modifiers, rigging, Geometry Nodes, sprites from 3D, and exporting glTF to a game engine.

Bake normal and AO maps in Blender: high poly to low poly
Bake normal and AO maps from a 176,400 triangle shield onto a 72 triangle one in Blender 5.2, with the extrusion settings and the mistakes that break a bake.
8 min read

Low poly Blender workflow: model a game-ready barrel step by step
Model a low poly barrel in Blender 5.2 from a 12-sided cylinder to 346 triangles, with the vertex count after every step and a pre-export checklist.
6 min read